Games
Clone Wars Commander
Ground battles and bigger armies, coming later.
Patch notes
What changed in Attack Cruiser, newest first. Updated with each game update.
11 changes
- Save a solo battle and continue it later.
- Friends list, with one click invites.
- Name your own ships, and legions bring small perks.
- The main menu shows a live fleet, and there are new weekly and best team leaderboards.
- A regroup break after each Endless boss, to repair and rearm.
- Formations: four shapes for your wingmen. Hold Alt to look around freely.
- Back and Esc return to the screen you came from, and lists keep their place.
- Fewer stutters, and battles fade in instead of cutting in.
- Sound starts on for everyone, and old mute settings are cleared once.
- Free patrol wings no longer help you win missions.
- Squadrons sent home to a carrier without a hangar now land properly.
3 changes
- Multiplayer: the guest hears the boss music when a boss arrives.
- Multiplayer: squadron orders, wingman calls and fleet orders work for both pilots.
- Command Console: a tactical map of the battle, with tabs for your ship, squadrons and reserves.
16 changes
- Focus mode (Caps Lock) hides the HUD except the crosshair and warnings.
- Asteroid fields match for everyone in multiplayer, so rocks sit in the same places for both pilots.
- Allied fleet: AI Venators and Arquitens join Endless and fight Separatist capital ships.
- Squadron orders: Form up and Let loose, also on the command wheel.
- Multiplayer: the guest sees the host's battle, mirrored.
- Volume sliders and mute on the Flight controls screen, saved for each pilot.
- Raise and lower your command ship.
- The play screen lobby shows rank, ship and ready state for both pilots.
- The weapons strip shows weapon groups and fire modes, and flashes when they change.
- Call a wingman from the squadron slice of the command wheel.
- Command wheel slices and tiles fill the full width of the screen.
- One colour set for enemies, brackets and radar, easier to read.
- Legion paint colours match the stock ships.
- A medal earned shows a banner in battle and on the results screen.
- The starfighter HUD can be full, minimal or hidden.
- Pickups show a small note in the corner instead of large floating text.
22 changes
- Asteroids stop shots, so cover works in battle.
- Six new medals for feats in battle, kept in your service record.
- Clone pilots call out kills, hits, losses and torpedoes on the radio.
- Attack runs on ship parts: strafing targets a chosen part, and flak is deadlier.
- Squadron orders on the number keys: attack my target, cover me, defend our ship, attack a part, return home.
- Damage control: a repair crew fixes your ship's parts one at a time (J moves it).
- Power presets for shields, engines, weapons and balance (U, I, O, Y).
- Capital ships fight by class: Munificent bombards from range, Recusant closes for broadsides, Providence keeps launching.
- Rare enemy aces with gold markings and bonus XP.
- Hyena bombers pick a ship part to attack, and the admiral names it.
- Kill cam: slow motion when a capital ship is destroyed.
- Capital ships break apart, and burning sections drift and then fade.
- Ships show damage: capital ships burn and spark, fighters trail smoke.
- Hits leave scorch marks on capital ships, and screen shake scales with damage.
- Multiplayer: missions stay in step for both pilots.
- Hold Kaliida Station has its own backdrop.
- 6 smaller changes not listed.
14 changes
- Engine glow at every ship's real nozzles.
- Performance: faster frames in large battles.
- Fixed the ARC 170 and the main Torrent flying backwards.
- Fighter guns and engines measured on each model.
- Starfighter flight overhaul: smoother handling and an orbiting chase camera.
- Chase view: camera markers no longer draw behind the camera.
- Clearer targeting rings and a gold flagship arrow.
- Light cruisers face a fairer frigate curve.
- Wave breather with a countdown and repairs.
- Clearer capital ship weapon reticles and sounds, and command fleets fight with purpose.
- Smarter dogfights: sticky targets, flak avoidance and bomber passes.
- Supply runs drop in between waves.
- 3D fighter combat with roles, hangar launches, faster ships and a live radar.
- Weapon group switching, and a busier battlefield.
21 changes
- Smoother animations in the HUD and menus.
- Threat levels rise every 5 waves, with tougher Separatist fleets.
- Endless battles bank XP as they go.
- Enemies spawn from more directions, always out of sight.
- Faster frames and menu fixes.
- Combat runs 25 percent slower, so it is easier to follow.
- True scale: fighters are tiny next to a Venator.
- Ships fly level and only bank into real turns.
- Torpedoes are streaks of light: small blue and heavy red.
- Fighters are easier to fly, and combat runs at 75 percent speed.
- Planets stay fixed in the world and render sharp.
- Republic engines glow blue, with hit markers and a hyperspace sound.
- Starfighter mode, reinforcements, Coruscant and a 10 times bigger arena.
- Hangar with pilot ranks, XP and unlockable ships and squadrons.
- Short glowing laser bolts and punchier explosions.
- Right click fires torpedoes, G launches squadrons, and the mouse wheel zooms.
- 5 smaller changes not listed.