Space games for the browser

Astro Games

Fly, fight and climb the ranks. Built by one person, for the love of it.

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Pilots flying Attack Cruiser right now.

Games

Attack Cruiser

Command a cruiser and its squadrons in large space battles.

Play

Clone Wars Commander

Ground battles and bigger armies, coming later.

Patch notes

What changed in Attack Cruiser, newest first. Updated with each game update.

11 changes
  • Save a solo battle and continue it later.
  • Friends list, with one click invites.
  • Name your own ships, and legions bring small perks.
  • The main menu shows a live fleet, and there are new weekly and best team leaderboards.
  • A regroup break after each Endless boss, to repair and rearm.
  • Formations: four shapes for your wingmen. Hold Alt to look around freely.
  • Back and Esc return to the screen you came from, and lists keep their place.
  • Fewer stutters, and battles fade in instead of cutting in.
  • Sound starts on for everyone, and old mute settings are cleared once.
  • Free patrol wings no longer help you win missions.
  • Squadrons sent home to a carrier without a hangar now land properly.
3 changes
  • Multiplayer: the guest hears the boss music when a boss arrives.
  • Multiplayer: squadron orders, wingman calls and fleet orders work for both pilots.
  • Command Console: a tactical map of the battle, with tabs for your ship, squadrons and reserves.
16 changes
  • Focus mode (Caps Lock) hides the HUD except the crosshair and warnings.
  • Asteroid fields match for everyone in multiplayer, so rocks sit in the same places for both pilots.
  • Allied fleet: AI Venators and Arquitens join Endless and fight Separatist capital ships.
  • Squadron orders: Form up and Let loose, also on the command wheel.
  • Multiplayer: the guest sees the host's battle, mirrored.
  • Volume sliders and mute on the Flight controls screen, saved for each pilot.
  • Raise and lower your command ship.
  • The play screen lobby shows rank, ship and ready state for both pilots.
  • The weapons strip shows weapon groups and fire modes, and flashes when they change.
  • Call a wingman from the squadron slice of the command wheel.
  • Command wheel slices and tiles fill the full width of the screen.
  • One colour set for enemies, brackets and radar, easier to read.
  • Legion paint colours match the stock ships.
  • A medal earned shows a banner in battle and on the results screen.
  • The starfighter HUD can be full, minimal or hidden.
  • Pickups show a small note in the corner instead of large floating text.
22 changes
  • Asteroids stop shots, so cover works in battle.
  • Six new medals for feats in battle, kept in your service record.
  • Clone pilots call out kills, hits, losses and torpedoes on the radio.
  • Attack runs on ship parts: strafing targets a chosen part, and flak is deadlier.
  • Squadron orders on the number keys: attack my target, cover me, defend our ship, attack a part, return home.
  • Damage control: a repair crew fixes your ship's parts one at a time (J moves it).
  • Power presets for shields, engines, weapons and balance (U, I, O, Y).
  • Capital ships fight by class: Munificent bombards from range, Recusant closes for broadsides, Providence keeps launching.
  • Rare enemy aces with gold markings and bonus XP.
  • Hyena bombers pick a ship part to attack, and the admiral names it.
  • Kill cam: slow motion when a capital ship is destroyed.
  • Capital ships break apart, and burning sections drift and then fade.
  • Ships show damage: capital ships burn and spark, fighters trail smoke.
  • Hits leave scorch marks on capital ships, and screen shake scales with damage.
  • Multiplayer: missions stay in step for both pilots.
  • Hold Kaliida Station has its own backdrop.
  • 6 smaller changes not listed.
14 changes
  • Engine glow at every ship's real nozzles.
  • Performance: faster frames in large battles.
  • Fixed the ARC 170 and the main Torrent flying backwards.
  • Fighter guns and engines measured on each model.
  • Starfighter flight overhaul: smoother handling and an orbiting chase camera.
  • Chase view: camera markers no longer draw behind the camera.
  • Clearer targeting rings and a gold flagship arrow.
  • Light cruisers face a fairer frigate curve.
  • Wave breather with a countdown and repairs.
  • Clearer capital ship weapon reticles and sounds, and command fleets fight with purpose.
  • Smarter dogfights: sticky targets, flak avoidance and bomber passes.
  • Supply runs drop in between waves.
  • 3D fighter combat with roles, hangar launches, faster ships and a live radar.
  • Weapon group switching, and a busier battlefield.
21 changes
  • Smoother animations in the HUD and menus.
  • Threat levels rise every 5 waves, with tougher Separatist fleets.
  • Endless battles bank XP as they go.
  • Enemies spawn from more directions, always out of sight.
  • Faster frames and menu fixes.
  • Combat runs 25 percent slower, so it is easier to follow.
  • True scale: fighters are tiny next to a Venator.
  • Ships fly level and only bank into real turns.
  • Torpedoes are streaks of light: small blue and heavy red.
  • Fighters are easier to fly, and combat runs at 75 percent speed.
  • Planets stay fixed in the world and render sharp.
  • Republic engines glow blue, with hit markers and a hyperspace sound.
  • Starfighter mode, reinforcements, Coruscant and a 10 times bigger arena.
  • Hangar with pilot ranks, XP and unlockable ships and squadrons.
  • Short glowing laser bolts and punchier explosions.
  • Right click fires torpedoes, G launches squadrons, and the mouse wheel zooms.
  • 5 smaller changes not listed.